Linear algebra
🧭 Vector
var a = new Vector(5, 3, 0);
var b = new Vector(2, 6, 0);
var dot = a.Dot(b);
var cross = a.Cross(b);
From spherical coordinates:
var v = Vector.FromSphericalCoordinates(radius, inclination, azimuth);
Vector of any length:
double[] ydata =
{
1,3,5,7,9,11,13,15,17,19
};
var y = new VectorN(ydata);
🧮 Matrix
var A = new Matrix(new double[,] { { 1, 3, 7 }, { 5, 2, 9 } });
var transpose = A.Transpose();
var det = A.Determinant();
var inv = A.Inverse();
Arithmetic:
var B = new Matrix(new double[,] { { 2, 5, 1 }, { 4, 3, 7 } });
var sum = A + B;
var product = A * B;
With vector:
var x = new Vector(2, 1, 3);
var y = A * x;
📦 Tensor (multi-dimensionell)
var tensor = new Tensor(2, 3);
tensor[0, 0] = 1;
tensor[0, 1] = 2;
tensor[0, 2] = 3;
tensor[1, 0] = 4;
tensor[1, 1] = 5;
tensor[1, 2] = 6;
tensor.Fill(10);
var tensorB = new Tensor(2, 3);
tensorB.Fill(5);
var sum = tensor + tensorB;
var diff = tensor - tensorB;
var prod = tensor * tensorB;
var div = tensor / tensorB;
Dot product:
var tensor1D = new Tensor(3);
tensor1D.Values[0] = 1;
tensor1D.Values[1] = 2;
tensor1D.Values[2] = 3;
var tensor1D2 = new Tensor(3);
tensor1D2.Values[0] = 4;
tensor1D2.Values[1] = 5;
tensor1D2.Values[2] = 6;
double dot = tensor1D.Dot(tensor1D2); // 1*4 + 2*5 + 3*6 = 32
📏 Linear Systems
Solve , eigenvalues :
var result = A.LinearSystemSolver(b);
var eigenValues = A.EigenValues();
var eigenVector = A.EigenVector(eigenValue);
var dominant = A.DominantEigenVector();
Gauss Elimination
var matrix = new Matrix(new double[,] { { 1, -2, 3 }, { -1, 1, -2 }, { 2, -1, -1 } });
var vector = new VectorN(new double[] { 7, -5, 4 });
var solution = matrix.GaussElimination(vector);